SAIL (sail_operatives) wrote in coh_play,

SAIL - Background information (compiled from various accounts)


SAIL (Special Agent Intelligence Laboratories) is an independent group of mercenaries, founded by a scientist who believed in the usefulness of the Right for Might act, and decided to carry on its core philosophy years after the act was toppled. The organisation is made up almost entirely of mutants, with varying abilities and specialities. They work out of a single headquarters (thought to be either a warehouse or a disused aircraft hangar), although they often set up mobile command centres near large operations. The location of the headquarters itself is unknown, but it is thought to be somewhere around 300 miles west of Paragon City.


SAIL is split into three separate wings, all of which are assigned to a specific part of the outfit:

• The Operative wing is the active part of SAIL, and its members are the ones who are sent out into the field to complete missions set by the other wings. It has a hierarchical structure not unlike that of a stripped-down military organisation, with various ranks through which Operatives may rise. In the field, missions are tackled by Cells, each consisting of an Operative Sergeant and a number of Operatives. Generally, the Sergeant will not take part in the action itself, although they have been known to lend their services when needed.

• The Conscription wing is charged with recruiting new individuals into SAIL, and training them for their duty. While many Operatives join the organisation willingly (many morally ambiguous mutants are eager to put their powers to use in exchange for hard cash), an equal number are “recruited” by way of telepathic persuasion. For this purpose, Mediators (essentially undercover agents) are spread throughout the surrounding area, often with low-ranking jobs in the emergency services. They will look out for Potentials – teenage mutants with appropriate powers, who are just developing their powers – and report any they find to the Direction wing, who will send Operatives to bring the new recruit in.

Once a Potential is back at the headquarters, a Conscript Trainer will be charged with developing their powers. Trainers are as diverse as the Potentials themselves, each with different abilities, to enable easy training. During the course of the training, Potentials are kept under constant telepathic supervision by a number of Restrainers, on a one-to-one ratio, to avoid any insubordination. It takes several months to train a Potential, and when their training is complete, they will usually go on to become Operatives. A small number are sent out as Plants, but more on them later.

• The Direction wing is quite mysterious, and thought to be relatively small compared to the other wings. It has a number of tacticians and advisors, who find and confirm missions for the Operatives to carry out. Generally, they oversee all operations, including recruitment, and answer directly to the head of SAIL.

During training, Potentials who do not possess the inherent cunning and killer instinct to become Operatives are marked out to become Plants. When their training is complete, Plants are subjected to rigorous telepathic readjustment, and their newfound abilities are effectively deactivated. They are then given false memories for the past few months, and taken back to their homes at night, where similar processes are repeated on their family and immediate friends. They will live on as if nothing has happened, awaiting an certain signal, whereupon their powers will be reactivated and they will become mindless automata, receiving telepathic orders from SAIL. The true purpose of Plants is not known, but they are one of the more terrifying aspects of the organisation, and it is thought that there could be anywhere up to fifty plants in the area surrounding SAIL’s headquarters.

However, for a small number of Plants, reinsertion into their homes is unsuccessful. It can be the case that they retain some hazy knowledge of the programme, and even if it’s nothing more than a vague sense of unease and a knowledge that something is just wrong. The reasons behind this vary greatly; it could be that the Restrainer who performed the brainwashing slipped up somewhere, or that the mutant in question has some form of psychic resistance. However it happened, these Rogue Plants will usually flee their homes soon after they are reinserted. As telepathic control could reactivate their powers, making them highly dangerous to the operation when coupled with their knowledge of its location, it falls to the Operative wing to recover them. They are usually recovered within a number of days.


SAIL is one of the more worrying results of the "Superhero Boom" of recent years, but in all honesty, its true intentions are unknown, as are its mission preferences. When the work they do is unknown, it is quite impossible to judge whose side they are on; however, their methods of recruitment seem quite unorthodox, and the organisation should be regarded with suspicion.
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